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  • Art, Creativity and Imagination in Social Work Practices
    Art, Creativity and Imagination in Social Work Practices

    Harnessing the inspiration available from the arts and the imagination brings to life sensitive and effective social work practice.Workers feel most satisfied while service users and communities are more likely to benefit when creative thinking can be applied to practice dilemmas.Drawing on contributions from Canada, England and Utrecht this book illustrates the transforming effect of creatively applied thinking to social problems.The first part of the book considers how use of the self can be enhanced by analytic reflection and application to difficulties facing individuals and communities.The second part shows psychodynamic theory to be a valuable aid when thinking about issues faced by social workers facing threats and accusations, therapeutic work with children and restorative youth justice.The third part of the book considers the implications of working with the arts in community settings – an ex-mining community in North West England, the Tate Gallery in London and the ‘cultural capital’ of Liverpool.Taken as a whole these chapters combine to inspire and provoke thought of how the arts and the imagination can be used creativity to help service users confronted by problems with living and the workers who attempt to get alongside them to think about these. This book was published as a special issue of the Journal of Social Work Practice.

    Price: 42.99 £ | Shipping*: 0.00 £
  • Art Magick Cards : An Inspiration Deck for Creativity
    Art Magick Cards : An Inspiration Deck for Creativity

    The Art Magick Cards are a new card deck from illustrator and art witch Molly Roberts, and are the perfect inspiration tool to kickstart creativity and imbue an art witch practice with the magic of colour.Perfect for all art witches, whether experienced or aspiring, this deck helps you to unlock your creative potential and enter a state of magical flow. Inspired by the colour spectrum, the deck is made up of 45 cards arranged by the five elements: Earth, Air, Water, Fire and Ether.Users can let intuition be their guide in choosing a card, revealing to themselves what creative practice might suit their needs at that time, or seek out a specific card or practice to bolster and boost their mood.Feeling like your creative light is a little dim? A sunrise-bright fire card will remind you to set your intentions!Need some space to think? An air card the colour of the sky at dusk will remind you to trust your intuition. The deck is accompanied by a 16 page booklet that explores the power of colour and the way we can bring it into our lives and magickal practice, as well as introducing the concepts that underpin the deck, and suggested ways to use it.Rooted firmly in the belief that we are all capable of creating beautiful art, this deck will help users to discover that natural gift, and in doing so, unleash their own magick on the world.

    Price: 14.99 £ | Shipping*: 3.99 £
  • Cambridge International AS & A Level Art & Design Student's Book
    Cambridge International AS & A Level Art & Design Student's Book

    Equip your students to be creative and reflective artists with our brand new course book, the only resource fully matched to the Cambridge International AS and A Level Art & Design syllabus.The book promotes understanding of the key concepts, encourages critical practice, and builds confidence in practical skills and independent expression. Exam board: Cambridge Assessment International EducationFirst teaching: 2018 First examination: 2020 - The only course book on the market with full coverage of the Cambridge International AS and A Level Art & Design 9479 syllabus for first examination from 2020- Guides students through the artistic process of observation and intention, context and concepts, development and refinement and audience and setting in all disciplines: fine art, graphic communication, three-dimensional design, and textiles and fashion- Activities throughout improve students’ practical skills in a wide range of techniques- Developed by an experienced team of teachers and practitioners- Complete language support with key terms highlighted and definitions provided- Dedicated sections supporting students through researching, planning, writing and reviewing their personal investigation as well as a practical guidance section at the end of the book- Critical thinking boxes promote reflective practice in students- Artist and designer features deepen awareness of contemporary and historical practitioners worldwide- Materials, references and examples are drawn from a broad range of contexts worldwide, making this a truly international course book- Suggestions for additional research to take students’ learning further- Annotated student work so that students can learn from real-life examples

    Price: 37.00 £ | Shipping*: 0.00 £
  • Oxford Bookworms Library: Level 3:: Tales of Mystery and Imagination
    Oxford Bookworms Library: Level 3:: Tales of Mystery and Imagination

    The most consistent of all series in terms of language control, length, and quality of story. David R. Hill, Director of the Edinburgh Project on Extensive Reading.

    Price: 10.40 £ | Shipping*: 3.99 £
  • Do you have tips for level design?

    When designing levels, it's important to consider the flow of the gameplay and create a balance between challenge and reward. Start by outlining the main objectives of the level and then gradually introduce new mechanics or obstacles to keep the player engaged. Playtest your level frequently to ensure it is challenging but not frustrating, and don't be afraid to iterate and make adjustments based on feedback. Additionally, pay attention to the visual aesthetics of the level to create an immersive and engaging environment for the player.

  • How to design a ground-level terrace?

    To design a ground-level terrace, start by determining the size and shape of the space you have available. Consider the layout of the surrounding landscape and how you want to use the terrace - for dining, lounging, or gardening. Choose durable materials such as stone, concrete, or wood for the flooring and seating areas. Add greenery with potted plants or a small garden to create a cozy and inviting atmosphere. Finally, incorporate lighting, comfortable furniture, and accessories to personalize the space and make it functional for your needs.

  • What is the difference between game design and level design?

    Game design refers to the overall concept and structure of a game, including the rules, mechanics, and overall player experience. It involves creating the core gameplay elements and defining the overall vision for the game. On the other hand, level design focuses on the creation of individual levels or stages within a game. It involves designing the layout, challenges, and pacing of each level to ensure a fun and engaging experience for the player. While game design sets the foundation for the entire game, level design focuses on the specific details of each individual level.

  • 'Art or Music for the upper level?'

    Both art and music can be beneficial for upper-level students. Art can provide a creative outlet and allow students to express themselves in new ways, while also developing critical thinking and problem-solving skills. Music can also offer a creative outlet and can help students develop discipline, focus, and teamwork through ensemble playing. Ultimately, the choice between art and music for upper-level students should be based on their individual interests and strengths.

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  • 365 Days of Creativity : Inspire Your Imagination with Art Every Day
    365 Days of Creativity : Inspire Your Imagination with Art Every Day

    365 Days of Creativity is a thoughtful and inspiring book designed to help you carve out moments of self-expression and unlock your creative potential. Lorna Scobie shows you how to experiment, explore and let go of your artistic inhibitions, encouraging you to look for creative inspiration wherever you go. Featuring creative daily exercises and goal-setting as well as plenty of supportive prompts and tips, this fun and inspiring book will stir your imagination to put a little creativity into every day. Discover all the books in the 365 Days of Art series: 365 Days of Art, 365 Days of Art in Nature, 365 Days of Creativity, 365 Days of Drawing.

    Price: 16.99 £ | Shipping*: 3.99 £
  • Handbook of Organizational Creativity : Individual and Group Level Influences
    Handbook of Organizational Creativity : Individual and Group Level Influences

    Handbook of Organizational Creativity: Individual and Group Level Influences, Second Edition covers creativity from many perspectives in two unique volumes, including artificial Intelligence work, creativity within specific applied domains (e.g., engineering, science, therapy), and coverage of leadership.The book includes individual, team and organizational level factors and includes organizational interventions to facilitate creativity (such as training).Chapters focus on creative abilities and creative problem-solving processes, along with individual differences such as motivation, affect and personality.New chapters include the neuroscience of creativity, creativity and meaning, morality/ethicality and creativity, and creative self-beliefs. Sections on group level phenomena examine team cognition, team social processes, team diversity, social networks, and multi-team systems and creativity.Final coverages includes different types and approaches to leadership, such as transformational leadership, ambidextrous leadership leader-follower relations, and more.

    Price: 115.00 £ | Shipping*: 0.00 £
  • How Dogmatic Beliefs Harm Creativity and Higher-level Thinking
    How Dogmatic Beliefs Harm Creativity and Higher-level Thinking

    In a world plagued by enormous, complex problems requiring long-range vision and interdisciplinary insights, the need to attend to the influence of dogmatic thinking on the development of high ability and creative intelligence is pressing.This volume introduces the problem of dogmatism broadly, explores the nature and nuances of dogmatic thinking from various disciplinary perspectives, and applies the gleaned insights to what is known about creativity.Bringing together leading thinkers in the fields of creative studies and education, and in other relevant fields (history, sociology, psychology) whose work pertains to the various dimensions of dogmatism and the ethical problems it generates, this panoramic view represents interdisciplinary bridge building with the potential to generate new insights about the education of creative young minds.

    Price: 48.99 £ | Shipping*: 0.00 £
  • Level Design : Processes and Experiences
    Level Design : Processes and Experiences

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design.Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels.These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces.This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

    Price: 48.99 £ | Shipping*: 0.00 £
  • What is the difference between creativity and imagination?

    Creativity is the ability to bring something new into existence, whether it be a product, idea, or solution. It involves the process of generating original and valuable ideas. Imagination, on the other hand, is the ability to form mental images, sensations, and concepts that are not present in one's immediate surroundings. It is the capacity to visualize and conceptualize things that may not exist in reality. In essence, creativity involves the application of imagination to produce something tangible and valuable.

  • How can one develop visual imagination or creativity?

    One can develop visual imagination or creativity by practicing observation and mindfulness. Taking the time to really see and appreciate the world around us can help to develop a deeper understanding of visual elements and how they can be used creatively. Engaging in activities such as drawing, painting, photography, or even just doodling can also help to exercise and expand visual imagination. Additionally, seeking inspiration from other artists and exposing oneself to a variety of visual stimuli can help to spark creativity and imagination.

  • What is the difference between Art A-level and Art History?

    Art A-level focuses on the creation and production of art, allowing students to develop their artistic skills and explore different mediums and techniques. On the other hand, Art History focuses on the study of art from a historical and critical perspective, examining the context, meaning, and significance of artworks throughout different periods and cultures. While Art A-level involves practical work and creating art, Art History involves research, analysis, and interpretation of existing artworks.

  • Do you have any tips for level design?

    When designing levels, it's important to consider the player's experience and engagement. Start by establishing a clear goal or objective for each level to give players a sense of purpose. Create a balance between challenge and reward to keep players motivated and engaged. Additionally, playtest your levels to gather feedback and make adjustments to improve the overall experience. Remember to vary the level design elements such as obstacles, puzzles, and environments to keep the gameplay fresh and exciting.

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